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Simulation game answers evolutionary questions
A video game for predatory fish unravels a few mysteries

New research into observing interactions between schools of fish and predators has taken a unique approach – a video game! Researchers used simulated prey to document group formation and movement between real and simulated animals.

In a paper published in Science, the researchers report some of the strongest evidence that collective motion in animal groups, such as schools of fish, can evolve as a finely tuned defence mechanism against an attack from predators. This has been suggested by other research, but the many variables that can drive group movement have made it difficult to observe a direct link to self defence.

The study, conducted at Princeton University, projected simulated prey – which appeared as small reddish dots - onto one side of a tank containing the ravenous bluegill sunfish. The prey interacted spontaneously with one another based on encoded behaviour traits, and the researchers documented in the prey the resulting individual behaviours and group formations. Ultimately, the bluegills were most likely to avoid attacking simulated prey that had formed co-ordinated and mobile groups.

These results show that group formation itself can deter a predator, even if the prey are completely unaware of the danger, much like the simulation. This suggests that the specific configuration of animal groups is an evolved defence. The ideal configurations exhibited by the simulated prey mirror those of many animal groups, whereby individuals follow cues to co-ordinate collective movement.

As expected, the researchers found that simulated prey that formed groups 'survived' better than those that swam alone. But individuals in groups also needed to keep close and co-ordinated movement to keep the bluegills at bay.

Large groups that did not move much eventually fell victim to attacks in 'high-risk' areas of the projected space in which bluegills attacked. Yet when groups of prey moved with co-ordination, they passed through these high-risk areas too quickly for each individual bluegill to make its attack.

Professor Couzin of Princeton University said: "Effectively, the bluegills were playing an immersive video game in which they hunted. By evolving the prey groupings, the game becomes harder and harder for the predators, as when a video game adapts to the strategy employed by the players.  In a similar way, our prey 'evolved' to the mode of hunting that the bluegills exhibited, adapting better strategies that allowed them to evade hunting more effectively."

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Voting opens for BEVA Council

News Story 1
 Eligible members of BEVA will be able to vote for their Council team until Monday, 17 August 2026. Members will have received an election email on 17 July.

There are five candidates standing for four available places on Council. They are:

  • Alexandre Triguino
  • Angela Jones
  • Beth Bryant
  • Holly Rees
  • Hugh Somerville
Full profiles for each candidate can be found on the BEVA website

Click here for more...
News Shorts
Government releases latest bluetongue statistics

APHA has confirmed the number of bluetongue cases that have been logged in the UK since 1 July 2026.

The total number of BTV-3 cases, as of 6 August, is 187. This includes 183 cases in England and four cases in Wales.

There have been no recorded cases in Scotland and Northern Ireland.

The location of premises in Great Britain where at least one animal has tested positive by PCR for BTV-3, BTV-8 or BTV-12 is available on the bluetongue case map. All livestock keepers in Great Britain are urged to familiarise themselves with nation-specific bluetongue control policies.

Bluetongue virus is a notifiable disease. It is a legal requirement that any suspicions, even if livestock has been vaccinated, are reported immediately.