Your data on MRCVSonline
The nature of the services provided by Vision Media means that we might obtain certain information about you.
Please read our Data Protection and Privacy Policy for details.

In addition, (with your consent) some parts of our website may store a 'cookie' in your browser for the purposes of
functionality or performance monitoring.
Click here to manage your settings.
If you would like to forward this story on to a friend, simply fill in the form below and click send.

Your friend's email:
Your email:
Your name:
 
 
Send Cancel

Motion capture used to improve CGI animals
motion capture technology
Unlike other approaches that require the horse to wear a marker-based or sensor-based suit, this model uses a minimalist set of markers.

Film industry adopts tech developed for vet students
 
Motion capture technology intended to help veterinary students is being adopted by the film and gaming industries, to improve the animation of animals.

Research by Karl Abson from the University of Bradford is advancing the biomechanical accuracy of CGI animals, particularly horses.

The team developed a biomedical model that can capture equine movements. It can also be repurposed to to create models for other animal species.

Initially, the technology was intended to help vet students to understand normal and abnormal gait, but has since proved useful in filming and gaming.

In many cases, real animals cannot be used in filming for health and safety, practical or welfare reasons, so they must be recreated digitally.

As well as being costly and time-consuming, this can result in a lack of accuracy when it comes to animal movements, particularly if there is a lack of biomechanical understanding. As a consequence, the attention of the audience may be pulled towards the inaccuracies rather than the story.

Unlike other approaches that require the horse to wear a marker-based or sensor-based suit, the model developed by Bradford researchers uses a minimalist set of markers. This means less stress for the animal and less time invested in conditioning the animal to wear the suit.

As well as reducing the time and cost needed to build an animation, it yields more realistic results. The technology was recently showcased at the British Science Festival.

Image (c) University of Bradford

Become a member or log in to add this story to your CPD history

Animal Medicines Amnesty returns this November

News Story 1
 Veterinary practices are being urged to help owners safely dispose of any unused and expired pet medicines - not just antibiotics - during November's Animal Medicines Amnesty.

Organised by the Responsible Use of Medicines Alliance Companion Animal and Equine (RUMA CA&E), the initative is supported by a range of cross-sector organisations.

Practices are encouraged to use the campaign to engage the whole practice team and raise awareness of the safe disposal of medicines with clients. Learn how your practice can get involved at rumacae.org.uk 

Click here for more...
News Shorts
APHA launches free virtual work experience programme

The Animal and Plant Health Agency (APHA), in collaboration with Springpod, has launched a free virtual work experience programme, giving young people across the UK the chance to explore careers dedicated to protecting animal and plant health.

The on-demand programme offers a unique insight into career opportunities within APHA, showcasing how students can contribute to tackling some of the UK's most critical biosecurity and environmental challenges.

Designed for students aged 13 and over, the course includes more than 10 hours of engaging content featuring real-life industry insights, scenario-based challenges, and practical guidance on applying for jobs. To register for the course, visit the APHA website.